▪ Temporary stretching naturally recovers with time. ▪ Stretching divided into two categories, temporary and permanent. ➢ Orifices stretch based on size of insertion, wetness, and current status of the orifice. ❖ Orifice stretching added for game characters. ➢ Total new content in schools is apx 13,500 words. ➢ Many courses now have their own unique content for taking the class or share from a larger pool of content unique to the school. ➢ School class expanded to allow unique events, event changes, and content. ➢ Schools have full description of the school itself as well as individual courses. ➢ 3 new schools added to the game (Maid Pouffiasse, The Oldest Profession, Mrs. ➢ New event in the services division (janitor) career path. ➢ Improved time/schedule calculation, work outcomes & text. ➢ New Maid Pouffiasse career path (not available without dev tools). ➢ The three Institute career paths expanded with 2 new ranks each. ➢ Conversion of old twine job data format to JS. ➢ New functions to assign a job and handle promotions, job changes, and demotions. ➢ New functions to save achievements and unlocks as acquired, and check for specific unlocks. ➢ New display of achievements and unlocks ❖ Improved the end-of-week summary display, fixed some issues with displayed values. ➢ Allows executing functions and custom code on window open and close. ➢ State and content of the interact system is saved with game saves. ➢ Can load passages and content, and otherwise act like a separate instance of twine. ➢ Operates independently of Twine passage navigation, allowing persistent content without interrupting the flow of the game.
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